Sept 20th Classwork
The Youth in Lilliput is an engaging yet simple flash slideshow that moves at the pace of the user. Each slide uses the same effect shifting a (circa) 50% opacity copy of the image across the screen in equal horizontally divided portions, leaving the original image at about a 50% opacity on the black background. The entire image drops opacity at the start of the animation cycle, and then the divided elements move accross the screen; the leftmost divisions remain over the image in their movement, while the portions further to the right extend into the negative space. The nature of the shifting begins with the leftmost division of the image breaking off and sliding to the right, followed by the next portion to the right all the way through the image. The portions cross over one another in their animation, and then make their way back to their original spaces in the image. The process takes about two seconds, and then pauses after animating in the place of the original image. Then it begins again after about a 2 second interval. Drawn over this, there are a few lines of esoteric text linking together a narrative if the user clicks through all the date-styled links. The text is written with some sentences over the image on the left side of the screen, while others linger in the negative right space. The images themselves seem to be low resolution landscape photographs, possibly taken at speed. The only direction for the narrative and sequence of slides is forward. At the very end, the user has the option to click to view the credits, or replay. There is also a soundtrack that plays as the user navigates the project.
The repeated effect blends well with the repeated text in the narrative; it blends together as a cohesive new media whole. The effect is intriguing to me, but the written narrative reads like the lovechild of bad highschool poetry and the sparknotes of a thriller movie.
'The Flat' is an interactive new media object that blends panoramic camera shots, digital distortion and keen sound design to create a creepy and terrifying environment. It consists of panoramic scenes with a layer of applied video distortion linked together through hotspots the user must find and click on to advance to the next scene. The user can pan the camera with mouse to see more of the rooms and really sell the video aesthetic. The distortion seems to emulate a kind of old color TV, and this is sold even better with video cut noises between the scenes. The piece uses a timer mechanic such that after a certain amount of time has elapsed, the user can only go to one final scene (there are probably alternate endings, though this was the one I repeatedly came to.) The time limit encourages the user to move quickly, and try to re-explore the scenes. This piece was very enaging throughout, and I hope to emulate it in my final project.